AVL Unity XR Tutorial Series



A majority of researchers and artists in the 2010s-2020s utilizing AR or VR as a visualization tool have popularized the Unity Game Engine as the platform for real-time interactive graphical applications. The Unity platform acts as a creative suite supporting many differing data input types and many different display and interface combinations. Many VR and AR SDK's are packaged nativity within the Unity editor and well documented shortening the "time to visualization" labor cycle. The AVL has produced a series of video tutorials for the IU Community that focus on the basics and specifically VR and AR development & publishing.

End Date

Dec 2019